Updated 7 November 2026

Graphics

Drawing primitives, text, fonts, display information and the native graphics bindings. The screen is 480x272, colors are 16-bit RGB565 integers (0xF800 red, 0x07E0 green, 0x001F blue). Integer arguments of native drawing calls accept any number and floor it.

Conventions on every page: Availability says whether a symbol exists on the console BIOS, the emulator, or both. c8b and C8B are the same table.

Contents

State, colors and offset

c8b.graphics.clear

c8b.graphics.clear([color])

Fills the current drawing target (screen, or the image pushed with pushContext/lockFocus) with an RGB565 color. Defaults to 0 (black).

  • Availability: Console (BIOS) and emulator
  • Note: Clears to 0 (black) by default, not to the background color.
gfx.clear(gfx.kColorBlack)

c8b.graphics.setColor

c8b.graphics.setColor(color)

Sets the draw color used by primitives drawn without an explicit color. Colors are 16-bit RGB565 integers; kColorClear (-1) makes primitives draw nothing (fillRect clears to transparent).

  • Availability: Console (BIOS) and emulator

c8b.graphics.getColor

c8b.graphics.getColor()

Returns the current draw color.

  • Returns: integer (RGB565)
  • Availability: Console (BIOS) and emulator

c8b.graphics.setBackgroundColor

c8b.graphics.setBackgroundColor(color)

Sets the background color. 0, 1 and 2 are treated as the constants black, white and clear and mapped to 0x0000, 0xFFFF and -1; other values are used as RGB565.

  • Availability: Console (BIOS) and emulator
  • Note: The RGB565 values 0x0001 and 0x0002 cannot be used as colors here.

c8b.graphics.getBackgroundColor

c8b.graphics.getBackgroundColor()

Returns the stored background color (RGB565, or -1 for clear).

  • Returns: integer
  • Availability: Console (BIOS) and emulator

c8b.graphics.setDrawOffset

c8b.graphics.setDrawOffset(x, y)

Sets the camera offset added to subsequent drawing (floored). Sprites and tilemaps honour it unless set to ignore it.

  • Availability: Console (BIOS) and emulator
gfx.setDrawOffset(-camX, -camY)

c8b.graphics.getDrawOffset

c8b.graphics.getDrawOffset()

Returns the draw offset.

  • Returns: x, y
  • Availability: Console (BIOS) and emulator

c8b.graphics.setClipRect

c8b.graphics.setClipRect(x, y, width, height)

Restricts drawing to a screen rectangle.

  • Availability: Console (BIOS) and emulator

c8b.graphics.getClipRect

c8b.graphics.getClipRect()

Returns the clip rectangle.

  • Returns: x, y, width, height
  • Availability: Console (BIOS) and emulator

c8b.graphics.clearClipRect

c8b.graphics.clearClipRect()

Removes the clip rectangle.

  • Availability: Console (BIOS) and emulator

c8b.graphics.setImageDrawMode

c8b.graphics.setImageDrawMode(mode)

Sets how images are composited (kDrawMode* constants).

  • Availability: Console (BIOS) and emulator

c8b.graphics.getImageDrawMode

c8b.graphics.getImageDrawMode()

Returns the image draw mode.

  • Returns: integer
  • Availability: Console (BIOS) and emulator

c8b.graphics.setDitherPattern

c8b.graphics.setDitherPattern(alpha, [ditherType])

Sets a dither pattern for subsequent fills; ditherType defaults to 6 (Bayer 4x4). alpha is 0.0-1.0.

  • Availability: Console (BIOS) and emulator

c8b.graphics.setLineWidth

c8b.graphics.setLineWidth(width)

Sets the stroke width (floored, minimum 1).

  • Availability: Console (BIOS) and emulator

c8b.graphics.getLineWidth

c8b.graphics.getLineWidth()

Returns the stroke width.

  • Returns: integer
  • Availability: Console (BIOS) and emulator

c8b.graphics.setStrokeLocation

c8b.graphics.setStrokeLocation(location)

Stores a stroke location (kStroke* constant). The value is only recorded; no drawing code reads it.

  • Availability: Console (BIOS) and emulator

c8b.graphics.getStrokeLocation

c8b.graphics.getStrokeLocation()

Returns the value stored by setStrokeLocation (default 0).

  • Returns: integer
  • Availability: Console (BIOS) and emulator

Drawing targets

c8b.graphics.pushContext

c8b.graphics.pushContext([image])

Redirects drawing into an image (any object with _cppRef, ptr or getNativeRef()); nil draws to the screen. Pair with popContext; contexts left open are closed by the runtime after each frame.

  • Availability: Console (BIOS) and emulator
gfx.pushContext(img)
gfx.fillRect(0, 0, 8, 8)
gfx.popContext()

c8b.graphics.popContext

c8b.graphics.popContext()

Restores the previous drawing target.

  • Availability: Console (BIOS) and emulator

c8b.graphics.lockFocus

c8b.graphics.lockFocus(image)

Calls pushContext(image).

  • Availability: Console (BIOS) and emulator

c8b.graphics.unlockFocus

c8b.graphics.unlockFocus()

Calls popContext().

  • Availability: Console (BIOS) and emulator

Primitives

c8b.graphics.drawPixel

c8b.graphics.drawPixel(x, y, [color])

Draws one pixel in color or the current color.

  • Availability: Console (BIOS) and emulator

c8b.graphics.drawLine

c8b.graphics.drawLine(x1, y1, x2, y2, [color])

Draws a line in color or the current color (coordinates floored natively).

  • Availability: Console (BIOS) and emulator

c8b.graphics.drawRect

c8b.graphics.drawRect(x, y, width, height, [color])

Draws a rectangle outline (floored).

  • Availability: Console (BIOS) and emulator
  • Note: Takes numbers, not a rect.

c8b.graphics.fillRect

c8b.graphics.fillRect(x, y, width, height, [color])

Fills a rectangle. With kColorClear (explicit or current) the area is cleared to transparent.

  • Availability: Console (BIOS) and emulator
  • Note: Takes numbers, not a rect.
gfx.fillRect(10, 10, 100, 20, 0xF800) -- red

c8b.graphics.drawRoundRect

c8b.graphics.drawRoundRect(x, y, w, h, radius) | (rect, radius)

Rounded-rectangle outline in the current color.

  • Availability: Console (BIOS) and emulator

c8b.graphics.fillRoundRect

c8b.graphics.fillRoundRect(x, y, w, h, radius) | (rect, radius)

Filled rounded rectangle in the current color.

  • Availability: Console (BIOS) and emulator

c8b.graphics.drawCircle

c8b.graphics.drawCircle(cx, cy, radius, [color])

Circle outline centred at (cx, cy).

  • Availability: Console (BIOS) and emulator

c8b.graphics.fillCircle

c8b.graphics.fillCircle(cx, cy, radius, [color])

Filled circle centred at (cx, cy).

  • Availability: Console (BIOS) and emulator

c8b.graphics.drawCircleAtPoint

c8b.graphics.drawCircleAtPoint(x, y, radius) | (point, radius)

Circle outline, current color.

  • Availability: Console (BIOS) and emulator

c8b.graphics.fillCircleAtPoint

c8b.graphics.fillCircleAtPoint(x, y, radius) | (point, radius)

Filled circle, current color.

  • Availability: Console (BIOS) and emulator

c8b.graphics.drawCircleInRect

c8b.graphics.drawCircleInRect(x, y, w, h) | (rect)

Largest circle fitting the rectangle (radius min(w,h)/2), outline.

  • Availability: Console (BIOS) and emulator

c8b.graphics.fillCircleInRect

c8b.graphics.fillCircleInRect(x, y, w, h) | (rect)

Largest circle fitting the rectangle, filled.

  • Availability: Console (BIOS) and emulator

c8b.graphics.drawEllipse

c8b.graphics.drawEllipse(cx, cy, rx, ry, [color])

Ellipse outline from centre and radii.

  • Availability: Console (BIOS) and emulator

c8b.graphics.fillEllipse

c8b.graphics.fillEllipse(cx, cy, rx, ry, [color])

Filled ellipse from centre and radii.

  • Availability: Console (BIOS) and emulator

c8b.graphics.drawEllipseInRect

c8b.graphics.drawEllipseInRect(x, y, w, h) | (rect)

Ellipse inscribed in the rectangle, outline.

  • Availability: Console (BIOS) and emulator

c8b.graphics.fillEllipseInRect

c8b.graphics.fillEllipseInRect(x, y, w, h) | (rect)

Ellipse inscribed in the rectangle, filled.

  • Availability: Console (BIOS) and emulator

c8b.graphics.drawTriangle

c8b.graphics.drawTriangle(x1, y1, x2, y2, x3, y3, [color])

Triangle outline.

  • Availability: Console (BIOS) and emulator

c8b.graphics.fillTriangle

c8b.graphics.fillTriangle(x1, y1, x2, y2, x3, y3, [color])

Filled triangle.

  • Availability: Console (BIOS) and emulator

c8b.graphics.drawPolygon

c8b.graphics.drawPolygon(x1, y1, x2, y2, ...) | (points) | (polygon)

Closed polygon outline in the current color. Accepts numbers, a flat {x1, y1, ...} table or an object with getPointCount()/getPointAt(i). Up to 64 points.

  • Availability: Console (BIOS) and emulator

c8b.graphics.fillPolygon

c8b.graphics.fillPolygon(x1, y1, x2, y2, ...) | (points) | (polygon)

Filled polygon in the current color (same argument forms as drawPolygon).

  • Availability: Console (BIOS) and emulator

Text and fonts

c8b.graphics.drawText

c8b.graphics.drawText(text, x, y, [color])

Draws text (tostring applied) with the current font at floored coordinates.

  • Availability: Console (BIOS) and emulator
  • Note: *bold* and _italic_ markup is not supported.
gfx.drawText("Score: " .. score, 8, 8, 0xFFFF)

c8b.graphics.drawTextAligned

c8b.graphics.drawTextAligned(text, x, y, alignment, [color])

Draws text aligned at x (kTextAlignment.left/center/right).

  • Availability: Console (BIOS) and emulator
gfx.drawTextAligned("PAUSED", 240, 130, kTextAlignment.center)

c8b.graphics.drawTextInRect

c8b.graphics.drawTextInRect(text, x, y, w, h, [leading], [truncationString], [alignment], [font]) | (text, rect, ...)

Word-wraps text into the rectangle (also at newlines) and truncates the last visible line with truncationString.

  • Returns: width, height, wasTruncated
  • Availability: Console (BIOS) and emulator

c8b.graphics.getTextSize

c8b.graphics.getTextSize(text)

Measures text with the current font.

  • Returns: width, height
  • Availability: Console (BIOS) and emulator

c8b.graphics.setFont

c8b.graphics.setFont(font)

Sets the font used by drawText and related functions.

  • Availability: Console (BIOS) and emulator

c8b.graphics.getFont

c8b.graphics.getFont()

Returns the current font object.

  • Availability: Console (BIOS) and emulator

c8b.graphics.font.new

c8b.graphics.font.new(path)

Loads a font file; returns a font object (native font freed on garbage collection) or nil.

  • Availability: Console (BIOS) and emulator
local f = gfx.font.new("fonts/hud")
gfx.setFont(f)

c8b.graphics.font.getDefault

c8b.graphics.font.getDefault()

Returns the shared system font wrapped as a font object.

  • Availability: Console (BIOS) and emulator

c8b.graphics.font:drawText

font:drawText(text, x, y, [color])

Draws text with this font object.

  • Availability: Console (BIOS) and emulator

c8b.graphics.font:drawTextAligned

font:drawTextAligned(text, x, y, alignment, [color])

Draws aligned text with this font object.

  • Availability: Console (BIOS) and emulator

c8b.graphics.font:getTextWidth

font:getTextWidth(text)

Pixel width of text.

  • Returns: integer
  • Availability: Console (BIOS) and emulator

c8b.graphics.font:getHeight

font:getHeight()

Font height in pixels.

  • Returns: integer
  • Availability: Console (BIOS) and emulator

c8b.graphics.font:isValid

font:isValid()

Reports whether the font is valid.

  • Returns: boolean
  • Availability: Console (BIOS) and emulator
  • Note: Do not call this function: it raises an error on a loaded font.

c8b.graphics.font:setOutline

font:setOutline(enabled, [color])

Enables a glyph outline (color default 0x0000).

  • Availability: Console (BIOS) and emulator

c8b.graphics.font:hasOutline

font:hasOutline()

Whether the outline is on.

  • Returns: boolean
  • Availability: Console (BIOS) and emulator

kTextAlignment.left

kTextAlignment.left = 0

Left alignment (global table).

  • Availability: Console (BIOS) and emulator

kTextAlignment.right

kTextAlignment.right = 1

Right alignment.

  • Availability: Console (BIOS) and emulator

kTextAlignment.center

kTextAlignment.center = 2

Centre alignment.

  • Availability: Console (BIOS) and emulator

Font class (global Font)

Font.new

Font.new(path) | Font(path)

Creates an object of the global Font class. Unlike c8b.graphics.font.new it exposes color, spacing and leading setters. Fonts created this way are not used by gfx.setFont/drawText.

  • Availability: Console (BIOS) and emulator

Font:drawText

Font:drawText(text, x, y)

Draws text in the font text color.

  • Availability: Console (BIOS) and emulator

Font:drawTextWithColor

Font:drawTextWithColor(text, x, y, color)

Draws text in an RGB565 color.

  • Availability: Console (BIOS) and emulator

Font:drawTextAligned

Font:drawTextAligned(text, x, y, alignment)

Draws aligned text (kTextAlignment).

  • Availability: Console (BIOS) and emulator

Font:getTextWidth

Font:getTextWidth(text)

Text width in pixels.

  • Returns: integer
  • Availability: Console (BIOS) and emulator

Font:getHeight

Font:getHeight()

Font height in pixels.

  • Returns: integer
  • Availability: Console (BIOS) and emulator

Font:getNativeRef

Font:getNativeRef()

Native font handle.

  • Returns: light userdata
  • Availability: Console (BIOS) and emulator

Font:setTextColor

Font:setTextColor(color)

Default text color (RGB565).

  • Availability: Console (BIOS) and emulator

Font:getTextColor

Font:getTextColor()

Returns the text color.

  • Returns: integer
  • Availability: Console (BIOS) and emulator

Font:setOutline

Font:setOutline(enabled, [color])

Enables/disables the glyph outline.

  • Availability: Console (BIOS) and emulator

Font:hasOutline

Font:hasOutline()

Whether the outline is on.

  • Returns: boolean
  • Availability: Console (BIOS) and emulator

Font:getOutlineColor

Font:getOutlineColor()

Outline color.

  • Returns: integer
  • Availability: Console (BIOS) and emulator

Font:setLetterSpacing

Font:setLetterSpacing(pixels)

Extra spacing between letters.

  • Availability: Console (BIOS) and emulator

Font:getLetterSpacing

Font:getLetterSpacing()

Letter spacing.

  • Returns: integer
  • Availability: Console (BIOS) and emulator

Font:setTracking

Font:setTracking(pixels)

Same as letter spacing (alias).

  • Availability: Console (BIOS) and emulator

Font:getTracking

Font:getTracking()

Tracking.

  • Returns: integer
  • Availability: Console (BIOS) and emulator

Font:setLeading

Font:setLeading(pixels)

Line spacing for multi-line text.

  • Availability: Console (BIOS) and emulator

Font:getLeading

Font:getLeading()

Leading.

  • Returns: integer
  • Availability: Console (BIOS) and emulator

Display

c8b.display.getWidth

c8b.display.getWidth()

Display width (480).

  • Returns: integer
  • Availability: Console (BIOS) and emulator

c8b.display.getHeight

c8b.display.getHeight()

Display height (272).

  • Returns: integer
  • Availability: Console (BIOS) and emulator

c8b.display.getSize

c8b.display.getSize()

Display size.

  • Returns: width, height
  • Availability: Console (BIOS) and emulator

c8b.display.setRefreshRate

c8b.display.setRefreshRate(fps)

Sets the target frame rate.

  • Availability: Console (BIOS) and emulator

c8b.display.getRefreshRate

c8b.display.getRefreshRate()

Returns the target frame rate.

  • Returns: number
  • Availability: Console (BIOS) and emulator

Constants

c8b.graphics.kColorBlack

c8b.graphics.kColorBlack = 0x0000

Black (RGB565).

  • Availability: Console (BIOS) and emulator

c8b.graphics.kColorWhite

c8b.graphics.kColorWhite = 0xFFFF

White (RGB565).

  • Availability: Console (BIOS) and emulator

c8b.graphics.kColorClear

c8b.graphics.kColorClear = -1

Transparent: primitives draw nothing, fillRect clears to transparent, image.new(w, h, kColorClear) makes a transparent image.

  • Availability: Console (BIOS) and emulator

c8b.graphics.kDrawModeCopy

c8b.graphics.kDrawModeCopy = 0

Image draw mode for setImageDrawMode.

  • Availability: Console (BIOS) and emulator

c8b.graphics.kDrawModeWhiteTransparent

c8b.graphics.kDrawModeWhiteTransparent = 1

Image draw mode for setImageDrawMode.

  • Availability: Console (BIOS) and emulator

c8b.graphics.kDrawModeBlackTransparent

c8b.graphics.kDrawModeBlackTransparent = 2

Image draw mode for setImageDrawMode.

  • Availability: Console (BIOS) and emulator

c8b.graphics.kDrawModeFillWhite

c8b.graphics.kDrawModeFillWhite = 3

Image draw mode for setImageDrawMode.

  • Availability: Console (BIOS) and emulator

c8b.graphics.kDrawModeFillBlack

c8b.graphics.kDrawModeFillBlack = 4

Image draw mode for setImageDrawMode.

  • Availability: Console (BIOS) and emulator

c8b.graphics.kDrawModeXOR

c8b.graphics.kDrawModeXOR = 5

Image draw mode for setImageDrawMode.

  • Availability: Console (BIOS) and emulator

c8b.graphics.kDrawModeNXOR

c8b.graphics.kDrawModeNXOR = 6

Image draw mode for setImageDrawMode.

  • Availability: Console (BIOS) and emulator

c8b.graphics.kDrawModeInverted

c8b.graphics.kDrawModeInverted = 7

Image draw mode for setImageDrawMode.

  • Availability: Console (BIOS) and emulator

c8b.graphics.kImageUnflipped

c8b.graphics.kImageUnflipped = 0

Flip argument for image and sprite drawing.

  • Availability: Console (BIOS) and emulator

c8b.graphics.kImageFlippedX

c8b.graphics.kImageFlippedX = 1

Flip argument for image and sprite drawing.

  • Availability: Console (BIOS) and emulator

c8b.graphics.kImageFlippedY

c8b.graphics.kImageFlippedY = 2

Flip argument for image and sprite drawing.

  • Availability: Console (BIOS) and emulator

c8b.graphics.kImageFlippedXY

c8b.graphics.kImageFlippedXY = 3

Flip argument for image and sprite drawing.

  • Availability: Console (BIOS) and emulator

c8b.graphics.kStrokeCentered

c8b.graphics.kStrokeCentered = 0

Stroke location (stored only, see setStrokeLocation).

  • Availability: Console (BIOS) and emulator

c8b.graphics.kStrokeInside

c8b.graphics.kStrokeInside = 1

Stroke location (stored only, see setStrokeLocation).

  • Availability: Console (BIOS) and emulator

c8b.graphics.kStrokeOutside

c8b.graphics.kStrokeOutside = 2

Stroke location (stored only, see setStrokeLocation).

  • Availability: Console (BIOS) and emulator

gfx

gfx = c8b.graphics

Global shorthand table created by the SDK (same table as c8b.graphics).

  • Availability: Console (BIOS) and emulator

Low-level bindings (C8B.*)

C8B.Font_free

C8B.Font_free(font)

Frees a font loaded with Font_load.

  • Availability: Console (BIOS) and emulator

C8B.Font_load

C8B.Font_load(path)

Native font binding: load.

  • Returns: 1 value(s): handle, nil
  • Availability: Console (BIOS) and emulator

C8B.Font_drawText

C8B.Font_drawText(font, text, x, y)

Native font binding: draw text.

  • Availability: Console (BIOS) and emulator

C8B.Font_getHeight

C8B.Font_getHeight(font)

Native font binding: get height.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Graphics_clear

C8B.Graphics_clear(color)

Native graphics binding: clear.

  • Availability: Console (BIOS) and emulator

C8B.Display_present

C8B.Display_present()

Presents the framebuffer immediately (normally done by the runtime after c8b.update).

  • Availability: Console (BIOS) and emulator

C8B.Font_getDefault

C8B.Font_getDefault()

Native font binding: get default.

  • Returns: 1 value(s): handle, nil
  • Availability: Console (BIOS) and emulator

C8B.Font_getLeading

C8B.Font_getLeading(font)

Native font binding: get leading.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Font_hasOutline

C8B.Font_hasOutline(font)

Native font binding: has outline.

  • Returns: 1 value(s): boolean
  • Availability: Console (BIOS) and emulator

C8B.Font_setLeading

C8B.Font_setLeading(font, leading)

Native font binding: set leading.

  • Availability: Console (BIOS) and emulator

C8B.Font_setOutline

C8B.Font_setOutline(font, enabled, color)

Native font binding: set outline.

  • Availability: Console (BIOS) and emulator

C8B.Display_getWidth

C8B.Display_getWidth()

Native display binding: get width.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Font_getTracking

C8B.Font_getTracking(font)

Native font binding: get tracking.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Font_setTracking

C8B.Font_setTracking(font, tracking)

Native font binding: set tracking.

  • Availability: Console (BIOS) and emulator

C8B.Display_getHeight

C8B.Display_getHeight()

Native display binding: get height.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Font_getTextColor

C8B.Font_getTextColor(font)

Native font binding: get text color.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Font_getTextWidth

C8B.Font_getTextWidth(font, text)

Native font binding: get text width.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Font_setTextColor

C8B.Font_setTextColor(font, color)

Native font binding: set text color.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_drawLine

C8B.Graphics_drawLine(x1, y1, x2, y2, [color])

Native graphics binding: draw line.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_drawRect

C8B.Graphics_drawRect(x, y, width, height, [color])

Native graphics binding: draw rect.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_fillRect

C8B.Graphics_fillRect(x, y, width, height, [color])

Native graphics binding: fill rect.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_getColor

C8B.Graphics_getColor()

Native graphics binding: get color.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Graphics_setColor

C8B.Graphics_setColor(color)

Native graphics binding: set color.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_drawPixel

C8B.Graphics_drawPixel(x, y, [color])

Native graphics binding: draw pixel.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_drawCircle

C8B.Graphics_drawCircle(cx, cy, radius, [color])

Native graphics binding: draw circle.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_fillCircle

C8B.Graphics_fillCircle(cx, cy, radius, [color])

Native graphics binding: fill circle.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_popContext

C8B.Graphics_popContext()

Native graphics binding: pop context.

  • Availability: Console (BIOS) and emulator

C8B.Font_drawTextAligned

C8B.Font_drawTextAligned(font, text, x, y, [alignment=0], [color=0])

Native font binding: draw text aligned.

  • Availability: Console (BIOS) and emulator

C8B.Font_getOutlineColor

C8B.Font_getOutlineColor(font)

Native font binding: get outline color.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Graphics_drawEllipse

C8B.Graphics_drawEllipse(cx, cy, rx, ry, [color])

Native graphics binding: draw ellipse.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_drawPolygon

C8B.Graphics_drawPolygon(points, color)

Native graphics binding: draw polygon.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_fillEllipse

C8B.Graphics_fillEllipse(cx, cy, rx, ry, [color])

Native graphics binding: fill ellipse.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_fillPolygon

C8B.Graphics_fillPolygon(points, color)

Native graphics binding: fill polygon.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_getClipRect

C8B.Graphics_getClipRect()

Native graphics binding: get clip rect.

  • Returns: 4 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Graphics_pushContext

C8B.Graphics_pushContext(image)

Native graphics binding: push context.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_setClipRect

C8B.Graphics_setClipRect(x, y, width, height)

Native graphics binding: set clip rect.

  • Availability: Console (BIOS) and emulator

C8B.Font_getLetterSpacing

C8B.Font_getLetterSpacing(font)

Native font binding: get letter spacing.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Font_setLetterSpacing

C8B.Font_setLetterSpacing(font, spacing)

Native font binding: set letter spacing.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_drawTriangle

C8B.Graphics_drawTriangle(x1, y1, x2, y2, x3, y3, [color])

Native graphics binding: draw triangle.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_fillTriangle

C8B.Graphics_fillTriangle(x1, y1, x2, y2, x3, y3, [color])

Native graphics binding: fill triangle.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_getLineWidth

C8B.Graphics_getLineWidth()

Native graphics binding: get line width.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Graphics_setLineWidth

C8B.Graphics_setLineWidth(width)

Native graphics binding: set line width.

  • Availability: Console (BIOS) and emulator

C8B.Display_getRefreshRate

C8B.Display_getRefreshRate()

Native display binding: get refresh rate.

  • Returns: 1 value(s): number
  • Availability: Console (BIOS) and emulator

C8B.Display_setRefreshRate

C8B.Display_setRefreshRate(rate)

Native display binding: set refresh rate.

  • Availability: Console (BIOS) and emulator

C8B.Display_setWindowTitle

C8B.Display_setWindowTitle(title)

Emulator: sets the window title. On the console the binding exists but is compiled as a no-op.

  • Availability: Console (BIOS) and emulator

C8B.Font_drawTextWithColor

C8B.Font_drawTextWithColor(font, text, x, y, color)

Native font binding: draw text with color.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_clearClipRect

C8B.Graphics_clearClipRect()

Native graphics binding: clear clip rect.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_drawRoundRect

C8B.Graphics_drawRoundRect(x, y, width, height, radius, color)

Native graphics binding: draw round rect.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_fillRoundRect

C8B.Graphics_fillRoundRect(x, y, width, height, radius, color)

Native graphics binding: fill round rect.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_setDrawOffset

C8B.Graphics_setDrawOffset(x, y)

Native graphics binding: set draw offset.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_clearWithAlpha

C8B.Graphics_clearWithAlpha(color, alpha)

Clears the current target to color with 4-bit alpha.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_getDrawOffsetX

C8B.Graphics_getDrawOffsetX()

Native graphics binding: get draw offset x.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Graphics_getDrawOffsetY

C8B.Graphics_getDrawOffsetY()

Native graphics binding: get draw offset y.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Graphics_getDisplayWidth

C8B.Graphics_getDisplayWidth()

Display width.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Graphics_getDisplayHeight

C8B.Graphics_getDisplayHeight()

Display height.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Graphics_getImageDrawMode

C8B.Graphics_getImageDrawMode()

Native graphics binding: get image draw mode.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Graphics_setDitherPattern

C8B.Graphics_setDitherPattern(alpha, ditherType)

Native graphics binding: set dither pattern.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_setImageDrawMode

C8B.Graphics_setImageDrawMode(mode)

Native graphics binding: set image draw mode.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_clearDitherPattern

C8B.Graphics_clearDitherPattern()

Removes the dither pattern.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_getBackgroundColor

C8B.Graphics_getBackgroundColor()

Native graphics binding: get background color.

  • Returns: 1 value(s): integer
  • Availability: Console (BIOS) and emulator

C8B.Graphics_setBackgroundColor

C8B.Graphics_setBackgroundColor(color)

Native graphics binding: set background color.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_drawLineWithCurrentColor

C8B.Graphics_drawLineWithCurrentColor(x1, y1, x2, y2)

Line in the current color.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_drawRectWithCurrentColor

C8B.Graphics_drawRectWithCurrentColor(x, y, width, height)

Rect outline in the current color.

  • Availability: Console (BIOS) and emulator

C8B.Graphics_fillRectWithCurrentColor

C8B.Graphics_fillRectWithCurrentColor(x, y, width, height)

Filled rect in the current color.

  • Availability: Console (BIOS) and emulator